It’s just a game? Report on computer gaming published
Since the earliest times, games have been used to support training and learning objectives. With the development of computers and more recently the Internet, there has been increased interest in how leisure games and simulations can be used to support learning.
A newly-published report Learning in Immersive Worlds: a review of game-based learning explores the increased attention being paid to games to support learning objectives, presenting the findings of a literature review and a set of case studies of game-based learning from every day practice contexts.
Source: JISC
